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    Class Market

    Handles market logic so the player can buy and sell products/items.

    Inheritance
    object
    Market
    Namespace: Backend
    Assembly: cs.temp.dll.dll
    Syntax
    public static class Market

    Fields

    PlotsPerTubewell

    How many plots a single tubewell can irrigate.

    Declaration
    public const int PlotsPerTubewell = 8
    Field Value
    Type Description
    int

    Methods

    ActivateProduct(string)

    If a product is disabled in the market, re-enable it.

    Declaration
    public static void ActivateProduct(string name)
    Parameters
    Type Name Description
    string name

    The product to enable.

    Buy(string, Household)

    Handle when buyer wants to buy name.

    Declaration
    public static string Buy(string name, Household buyer)
    Parameters
    Type Name Description
    string name

    The name of the item to buy.

    Household buyer

    The buyer.

    Returns
    Type Description
    string

    Returns a string with a message if purchase is unsuccessful, empty string otherwise.

    CanBuyerBuy(Household, string)

    Test if buyer can actually buy productName.

    Declaration
    public static bool CanBuyerBuy(Household buyer, string productName)
    Parameters
    Type Name Description
    Household buyer

    The buyer.

    string productName

    The product to buy.

    Returns
    Type Description
    bool

    Whether the buyer can buy it.

    DeactivateProduct(string)

    Disable a product from being able to be purchased.

    Declaration
    public static void DeactivateProduct(string name)
    Parameters
    Type Name Description
    string name

    GetDescription(string)

    Get a product's description.

    Declaration
    public static string GetDescription(string name)
    Parameters
    Type Name Description
    string name

    The product's name.

    Returns
    Type Description
    string

    The product's description.

    GetPrice(string)

    Returns the actual selling price of a product, taking price multiplier into account.

    Declaration
    public static int GetPrice(string name)
    Parameters
    Type Name Description
    string name

    The product name.

    Returns
    Type Description
    int

    The selling price.

    Initialize()

    Initialize the Market and set its products; should be called in GameState.Initialize

    Declaration
    public static void Initialize()

    IsBuyable(string)

    Checks if a product is enabled for purchase.

    Declaration
    public static bool IsBuyable(string name)
    Parameters
    Type Name Description
    string name

    The product's name.

    Returns
    Type Description
    bool

    If the product can be purchased.

    Sell(Household, int, string)

    seller wants to sell quantity of product. The actual sold amount will not exceed how much of product the seller actually owns. Seller's money is automatically increased.

    Declaration
    public static void Sell(Household seller, int quantity, string product)
    Parameters
    Type Name Description
    Household seller

    The seller.

    int quantity

    The quantity to sell.

    string product

    The product to sell.

    SetPriceMultiplier(string, float)

    Set a product's price multiplier.

    Declaration
    public static void SetPriceMultiplier(string name, float mult)
    Parameters
    Type Name Description
    string name

    Name of product.

    float mult

    Desired price multiplier.

    UpdateWheatPrice()

    Changes global wheat price to something between 1 and 10 (inclusive).

    Declaration
    public static void UpdateWheatPrice()
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